IASGame
Don Juan
- Joined
- Sep 18, 2015
- Messages
- 45
- Reaction score
- 17
Let me preface the rest of the post with a statement that I believe is true:
Randomly scheduled rewards are often more effective at reinforcing behaviour than predictable rewards.
This "fact" has been scientifically tested in animals and is used in marketing, casinos (slot machines are a clear example) and in game design, particularly for games on mobiles with in-app purchases. World of Warcraft is certainly also using the mechanism, as is any collectible from that comes in packs.
I think outright stating that Beta game (stuff like "Choreplay") doesn't work at all is a small generalisation that can be a big obstacle to unplugging.
I haven't ran a serious statistical study so my belief could just be based on false positives (correlation doesn't mean causation), but I think it is more likely that Beta game does have some causation - in the sense that if Women are subconsciously wanting to reinforce Beta behaviour they would use the effective randomly scheduled reward whenever the Men pull the "lever" by applying Beta game.
If a male observes (even though only occasionally) positive results from Beta game this further prevents him from realizing it isn't very effective. Most people have very poor understanding of statistics, but if it never works it is much easier to spot that lack of effectiveness.
So I am not really disputing whether it is very effective (in my own experience and apparently the collective experience, it really isn't).
It simply doesn't work predictably and it probably doesn't work long-term (just like with casinos, the house "always" wins with statistically increasing inevitability).
I think this is an important subtlety that should be clarified in the community, if the goal is to improve the chances of getting others to unplug.
Randomly scheduled rewards are often more effective at reinforcing behaviour than predictable rewards.
This "fact" has been scientifically tested in animals and is used in marketing, casinos (slot machines are a clear example) and in game design, particularly for games on mobiles with in-app purchases. World of Warcraft is certainly also using the mechanism, as is any collectible from that comes in packs.
I think outright stating that Beta game (stuff like "Choreplay") doesn't work at all is a small generalisation that can be a big obstacle to unplugging.
I haven't ran a serious statistical study so my belief could just be based on false positives (correlation doesn't mean causation), but I think it is more likely that Beta game does have some causation - in the sense that if Women are subconsciously wanting to reinforce Beta behaviour they would use the effective randomly scheduled reward whenever the Men pull the "lever" by applying Beta game.
If a male observes (even though only occasionally) positive results from Beta game this further prevents him from realizing it isn't very effective. Most people have very poor understanding of statistics, but if it never works it is much easier to spot that lack of effectiveness.
So I am not really disputing whether it is very effective (in my own experience and apparently the collective experience, it really isn't).
It simply doesn't work predictably and it probably doesn't work long-term (just like with casinos, the house "always" wins with statistically increasing inevitability).
I think this is an important subtlety that should be clarified in the community, if the goal is to improve the chances of getting others to unplug.